function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(18)
	Spawn_0:SetPosY(0.1)
	Spawn_0:SetPosZ(44)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(61.9)
	Spawn_1:SetPosY(0)
	Spawn_1:SetPosZ(54)
	Spawn_1:SetName("Spawn-Port02")
	environment:AddSpawn(Spawn_1)

	Spawn_2 = Spawn(2)
	Spawn_2:SetPosX(2)
	Spawn_2:SetPosY(0)
	Spawn_2:SetPosZ(54.5)
	Spawn_2:SetName("Spawn-Port04bottom")
	environment:AddSpawn(Spawn_2)

	Spawn_3 = Spawn(3)
	Spawn_3:SetPosX(2)
	Spawn_3:SetPosY(0)
	Spawn_3:SetPosZ(42.5)
	Spawn_3:SetName("Spawn-Port04top")
	environment:AddSpawn(Spawn_3)

	Spawn_4 = Spawn(4)
	Spawn_4:SetPosX(28.5)
	Spawn_4:SetPosY(0)
	Spawn_4:SetPosZ(37.5)
	Spawn_4:SetName("Spawn-Checkpoint")
	environment:AddSpawn(Spawn_4)

	Actor_22 = ActorObjectInfo(22)
	Actor_22:SetRenderType(1)
	Actor_22.HitPowerOnTouch = -1
	Actor_22.ExcludeFromNavMesh = false
	Actor_22.DisplayDesc.ModelId = 0
	Actor_22.DisplayDesc.ModelName = "Worlds/Colozen/Grids/ArtificialIsland/Port03.osgb"
	Actor_22.DisplayDesc.Outfit = ""
	Actor_22.DisplayDesc.Weapon = ""
	Actor_22.DisplayDesc.Mode = ""
	Actor_22.DisplayDesc.UseLight = true
	Actor_22.DisplayDesc.CastShadow = true
	Actor_22.DisplayDesc.ColorR = 1
	Actor_22.DisplayDesc.ColorG = 1
	Actor_22.DisplayDesc.ColorB = 1
	Actor_22.DisplayDesc.ColorA = 1
	Actor_22.DisplayDesc.TransX = 0
	Actor_22.DisplayDesc.TransY = 0
	Actor_22.DisplayDesc.TransZ = 0
	Actor_22.DisplayDesc.ScaleX = 1
	Actor_22.DisplayDesc.ScaleY = 1
	Actor_22.DisplayDesc.ScaleZ = 1
	Actor_22.DisplayDesc.RotX = 0
	Actor_22.DisplayDesc.RotY = 0
	Actor_22.DisplayDesc.RotZ = 0
	Actor_22:SetModelState(2)
	Actor_22.DisplayDesc.UseBillboard = false
	Actor_22.PhysicDesc.Pos.X = 0
	Actor_22.PhysicDesc.Pos.Y = 0
	Actor_22.PhysicDesc.Pos.Z = 0
	Actor_22.PhysicDesc.Pos.Rotation = 0
	Actor_22.PhysicDesc.Density = 1
	Actor_22.PhysicDesc.Collidable = true
	Actor_22.PhysicDesc.SizeX = 1
	Actor_22.PhysicDesc.SizeY = 1
	Actor_22.PhysicDesc.SizeZ = 1
	Actor_22.PhysicDesc.AllowFreeMove = true
	Actor_22.PhysicDesc.Filename = "Worlds/Colozen/Grids/ArtificialIsland/Port03.phy"
	Actor_22:SetPhysicalActorType(1)
	Actor_22:SetPhysicalShape(5)
	Actor_22.ExtraInfo.Name = ""
	Actor_22.ExtraInfo.NameColorR = 1
	Actor_22.ExtraInfo.NameColorG = 1
	Actor_22.ExtraInfo.NameColorB = 1
	Actor_22.ExtraInfo.Display = false
	Actor_22.LifeInfo.Display = false
	Actor_22H = ActorHandler(Actor_22)
	environment:AddActorObject(Actor_22H)

	Trigger_1_info = TriggerInfo(1, "Exit-Checkpoint", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 3, 8, 1, true)
	Trigger_1:SetPosition(28.5, 0, 35.7)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("Artificial_Island-Port08i")
	Trigger_1_act1:SetSpawning(1)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

	Trigger_2_info = TriggerInfo(2, "Exit-Port02", true, true, false)
	Trigger_2 = ZoneTrigger(Trigger_2_info, 1, 8, 5, true)
	Trigger_2:SetPosition(63.5, 0, 54.5)
	Trigger_2:SetStayUpdateFrequency(-1)
	Trigger_2:SetActivateOnJump(true)
	Trigger_2_act1 = TeleportAction()
	Trigger_2_act1:SetMapName("Artificial_ Island-Port02")
	Trigger_2_act1:SetSpawning(4)
	Trigger_2:SetAction1(Trigger_2_act1)
	environment:AddTrigger(Trigger_2)

	Trigger_3_info = TriggerInfo(3, "Exit-Port04bottom", true, true, false)
	Trigger_3 = ZoneTrigger(Trigger_3_info, 1, 8, 5, true)
	Trigger_3:SetPosition(0.5, 0, 54.5)
	Trigger_3:SetStayUpdateFrequency(-1)
	Trigger_3:SetActivateOnJump(true)
	Trigger_3_act1 = TeleportAction()
	Trigger_3_act1:SetMapName("Artificial_ Island-Port04")
	Trigger_3_act1:SetSpawning(1)
	Trigger_3:SetAction1(Trigger_3_act1)
	environment:AddTrigger(Trigger_3)

	Trigger_4_info = TriggerInfo(4, "Exit-Port04top", true, true, false)
	Trigger_4 = ZoneTrigger(Trigger_4_info, 1, 8, 3, true)
	Trigger_4:SetPosition(0.5, 0, 42.5)
	Trigger_4:SetStayUpdateFrequency(-1)
	Trigger_4:SetActivateOnJump(true)
	Trigger_4_act1 = TeleportAction()
	Trigger_4_act1:SetMapName("Artificial_ Island-Port04")
	Trigger_4_act1:SetSpawning(3)
	Trigger_4:SetAction1(Trigger_4_act1)
	environment:AddTrigger(Trigger_4)

end
